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Dias Ex Machina Games • View topic - I thought this looked familiar (from D&D Next playtest)

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 Post subject: I thought this looked familiar (from D&D Next playtest)
PostPosted: Sat Aug 25, 2012 7:39 pm 
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FROM D&D NEXT PLAYTEST…

Savage
+4: The gnoll gains a +4 bonus to damage rolls as long as it can see two or more creatures within 30 feet of it that also have this trait.

FROM ULTRAMODERN4…

REGIMENTED UNIT
Regimented units work as a team and must deploy in numbers in an encounter to be effective. On their own, they are useless. Unlike a mob, however, these forces have undergone training to work together, and as such are not known for acts of stupidity, like breaking from a line.
Reliable Backup: The regimented unit gains a +2 enhancement bonus to AC while adjacent to another allied regimented unit.

FROM D&D NEXT PLAYTEST…

Mob Tactics +1: The commoner chooses a creature within its reach. Until the start of the commoner’s next turn, friendly creatures that also have this trait gain a +1 bonus to attack rolls and damage rolls against the target while it is within the commoner’s reach.

FROM ULTRAMODERN4…

MOB
Mobs supply courage and strength through numbers. A mob is populated by underequipped, untrained individuals and must offset that by overwhelming their foes. They are often civilians.
Group Confidence: If mob creatures outnumber their opponents by 2-to-1, each mob creature gains +2 bonus to damage rolls.

FROM D&D NEXT PLAYTEST…

Dwarven Weapon Training: When you attack with an axe or a hammer with which you are proficient, the damage die for that weapon increases by one step: from d4 to d6, d6 to d8, d8 to d10, d10 to d12, and d12 to 2d6.

FROM ULTRAMODERN4…

FIXER FINGERS
While you are wielding a firearm, its damage die increases by one step (1d4 > 1d6 > 1d8 > 1d10 > 1d12 > 2d6 > d28 > 2d10). This stacks with any other effect that increases damage die size.

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 Post subject: Re: I thought this looked familiar (from D&D Next playtest)
PostPosted: Fri Oct 12, 2012 4:41 am 
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Joined: Fri Dec 12, 2008 1:55 pm
Posts: 18
Interesting. I hadn't paid too much attention to NEXT, but I see a... strange coincidence. Maybe a coincidence, I dunno. @.@


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 Post subject: Re: I thought this looked familiar (from D&D Next playtest)
PostPosted: Mon Aug 12, 2013 7:52 am 
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Joined: Sun Aug 08, 2010 11:45 am
Posts: 39
I'd say coincidence, there isn't enough blatant similarity for me to call foul play.


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