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PostPosted: Thu Jan 31, 2008 12:43 am 
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We have gone back and altered Entromancer. We had reworded a few items and it has been renamed Urmage. By tomorrow, there will be an updated PDF. I would like to take a moment and explain a few things about it. The first is that it mentions totems, which is a new rule in Amethyst. Also, spells peak at 6th level. There are no spells listed at 7th, 8th, or 9th. There are more powerful spells, but they are handled differently. Just FYI.

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“I despise stallions. I ride them as I ride an ugly noble women--smiles for appearances and politics only. Stallions. All personality with no depth. They prance like ponies and trot with arrogance. I always say, respect your mules most of all. A stallion may lead with the king and gather the eyes, but a mule will follow behind…and carry your kingdom.”
Tsarevick Kazaan
Amethyst D20
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PostPosted: Thu Jan 31, 2008 11:35 am 
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Either way, spells are for the lame. I mean, if you could spend all your nights womanizing and drinking, and then cut 22 people in half with one swing, or you could spend all night reading like a poofter, and then do the same effect the next day... with limitations on how often you can do it... Thank goodness that there are prestige classes for people to be even better at not wearing armor.
More Cantis!

- Mischa Bless


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PostPosted: Sun Feb 03, 2008 12:08 am 
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Very soon, I will be modifying the PDF for Entromancer. Discussions on Enworld have forced us to readdress issues with the class. Here they are the revisions in a nutshell...

I am not too worried about this. Seriously. We only have one caster prestige class and they are notoriously hard to fashion. Our Paladin was well received so I am confident about the others.

REQUIREMENTS
To qualify to become an urmage, a character must meet all of the following criteria.
Spells: Ability to cast 3rd level arcane spells. Must be able to cast Dispel Magic.
Skills: Spellcraft 8 ranks, Knowledge (Arcana) 8 ranks
Feats: Spell Focus (Any one school), Skill Focus (Spellcraft), Improved Counterspell.
Origin: Must be laudenian.
Totem: Must select staff.

CLASS SKILLS
The urmage's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at Each Additional Level: 4 + Int modifier.

CLASS FEATURES
All of the following are class features of the laudenian
urmage prestige class.
Armor and Weapon Proficiencies: The urmage cannot use any urmage class features while wearing any armor.
Spells per Day/Spells Known: When a new urmage level is gained, the character gains new spells per day as if he had also gained a level in the previous arcane spellcasting class in which he could cast 3rd-level spells before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained.
Superiority (Ex): At 1st level, the urmage adds his Int bonus to dispel checks, up to a maximum of his urmage class level.
Dispel of Opportunity (Su): An urmage of 2nd level may lose a prepared spell of 3rd level or greater to immediately cast Dispel Magic to counterspell another spellcaster's spell. This happens as if the urmage had a prepared action to counter-spell. The urmage must know Dispel Magic to be able to cast it in this manner. This counts as the urmage’s next turn's actions. He is already considered to have acted once his turn comes around. Once the urmage learns Greater Dispel Magic, he can lose a spell of 6th level to use Greater Dispel for the check. At tenth level, he can use Unmaking for this ability as well. This counts as a use of Unmaking if he does. The urmage can use this ability 1/day at 2nd level, 2/day at 5th level, and 3/day at 8th level.
Grounding (Su): An urmage at 4th level can choose to take a -10 penalty on a targeted dispel check. If the check succeeds, the highest-level spell that is dispelled is also grounded out. The subject of the targeted dispel suffers 1d6 points of damage per spell level of the dispelled spell.
Seize Magic (Su): Once per day when countering a spell as it is cast with Dispel Magic or Greater Dispel, the urmage can take a -10 to the dispel check to seize the spell. When the urmage seizes the spell, it is not dispelled. The urmage takes control of it. The save DC and damage are as from the original caster. All selectable parameters of the spell such as target and shape are chosen by the urmage. The urmage is treated as the caster for all other intents and purposes.
Unmaking (Sp): At 10th level, the urmage is able to unravel the magical power of a target. The range is 100 ft. + 10ft/ urmage level. Unmaking requires a dispel check like Dispel Magic, but there is no maximum caster level. Unmaking can be used two ways.
Counterspell: If targeted to be used as a counterspell, it counters the spell being cast and stops all spellcasting or spell-like abilities from being used by the target for 1d4 rounds.
Target: If directed at a target, Unmaking immediately strips all magic spells and spell-like effects from the target. This applies to positive and negative effects. It also suppresses magic items, spell casting, and spell-like abilities on the target for 1d4 rounds.
Item: If used against a specific unattended item (not carried by someone) via touch, Unmaking suppresses all trace of magic for 2d6 days and the urmage makes a caster level check. The level check is the % chance that the item is suppressed for 2d6 years.

_________________
“I despise stallions. I ride them as I ride an ugly noble women--smiles for appearances and politics only. Stallions. All personality with no depth. They prance like ponies and trot with arrogance. I always say, respect your mules most of all. A stallion may lead with the king and gather the eyes, but a mule will follow behind…and carry your kingdom.”
Tsarevick Kazaan
Amethyst D20
Image
http://www.diasexmachina.com


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