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 Post subject: Amethyst Errata 2.0
PostPosted: Tue Jan 11, 2011 2:05 am 
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So here it is, Edition 2.0 of the Amethyst errata. As we have said a few times already, this is less a correction and more of an update, intended to amend the current Amethyst rules to be in line with the recent revisions by Wizards of the Coast last year. This errata also includes all the updates from the previous version.



The first change everyone will notice is a relist of all the original Amethyst races. As D&D has updated their races, we've done so as well. The techan classes have also all received a tweak. This once again is intended to match with the power scale offered with later books.



A big revision are the new vehicle rules (taking up a large portion of the errata), including an advanced version of the Vehicle Operation skill. These changes came about because even though the old rules were effective, they were not entirely practical if a GM wanted to create a combat encounter revolving around vehicle movement. So as Ultramodern4 (our non-fantasy universal 4E ruleset coming soon) was featuring more vehicles, we decided to incorporate those rules into Amethyst. It was also important as aircraft are being featured in Amethyst Evolution, the next book. Instead of being offered as a single skill roll, vehicle movement was designed as a sort of "mini-skill challenge) allowing multiple rolls for several stunts to occur all during the same vehicle move action.



Finally, we have updated our monsters to match with the design shift seen with Monster Manual 3.



The revised races and new vehicle rules will be found in Amethyst Evolution as well.



http://www.diasexmachina.com/AmethystErrata2.0.pdf

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