I'll be posting hacking rules and hacking classes for our Pathfinder version of Neurospasta here. I'm looking for feedback...
CLASS
MANIPULATORYou're a soldier of the new age, a disciple of data. You refuse to associate yourself with the tired cliché’s of hacker cowboys and the prophetic but technologically improbable visions of 80’s cyberpunk writers. There are no jacks. There is no virtual cyberspace. You are aware of a different dimension that cannot by articulated by sight or sound. That is the true internet. A space without space, with distance but no lengths. You are a master of a kingdom larger than any nation, yet could fit onto a needle's point. Although many outsiders still contend to calling you a hacker, you prefer something more graceful and elegant. You are simply an apostle of chaos. Nothing is fixed, no rule unbreakable. You can alter perception, memory, and even someone's personality. You may not be an anarchist, but you do endorse the freedom of information and consider yourself a vigilante for the flow of knowledge. The more control they enforce, the more encouraged you feel to prove how futile such control is.
Alignment: Any
Hit Dice: d8
CLASS SKILLSAppraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Computer Use (Int), Diplomacy (Cha), Disable Device (Dex), Demolitions (Int), Engineer (Int), Heal (Wis), Knowledge (history) (Int), Knowledge (sciences) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sciences (Int), Sense Motive (Wis), Sleight of Hand (Dex), Vehicle Operation (Dex)
Skill Ranks per Level: 7 + Int modifier
Weapon and Armor Proficiencies: You are proficient with all light armor except advanced. You are also proficient with all one-handed small arms.
Advanced Firewall Attack (Ex): At 1st level, you are able to hack into opponents using a variety of ciphers and shortcuts most others don't have. You can attempt a firewall attack as move action. At 11th level, you can attempt a firewall attack as a swift action.
Back-Hack (Ex): At 1st level, you can attempt to back-hack an opponent attempting a dive on you. You must be aware an enemy is diving. If so, you can make a Computer Use skill check against your opponents ProgDC as a swift action. If you beat the DC, you gain the target's GIA (not their physical location) until the end of this turn. You are not in a dive unless you initiate a firewall attack and penetrate. If the target does not move (or cannot), you maintain the GIA until it does so or is able to scramble its GIA. If the target has a GIAS (GIA Scrambler) and you hit, you must make a Computer Use skill check against the GIAS's ProgDC before attempting to locate the attacker. This takes no additional action. You only gain one attempt against the GIAS per use of back-hack. After you employ a back-hack, you cannot attempt another until the beginning of your next turn.
Exposed But Not Defenseless (Ex): Starting at 1st level, if you don't wear any armor, you gain a +2 armor bonus to AC.
Hack Craft: You are able to create viruses and programs (see later). At 1st level, you gain the Programmer feat.
Hacks Talents (Ex): A manipulator gains hack talents he can use each day. They operate nearly identical to spells like a cleric or wizard would cast. As they only occur inside a brain, hack talents require no components whatsoever. Unlike spells, hack talents require neither contemplation nor studying each morning; you regain the use of them each day. You can use any exploit on the exploit list, provided that you can use the exploit of that level. You do not need to choose which exploits to prepare each morning. Like spellcasters, you receive bonus exploits per day if you have a high Intelligence score. When the manipulator table indicates that you get 0 talents per day of a given level, you gain only the bonus talents you would be entitled to based on your Intelligence score for that level.
Hotkeys (Ex): Hotkeys are the equivalent of 0 level hack talents. However, instead of uses per day, this value is how many 0-level talents you can select (2 at first level, a 3rd at 2nd level, a 4th at 7th level, a 5th at 13th level, and a 6th at 19th level). Also at levels 3, 7, 12, and 19, you can reselect all your hotkey talents. You can use hotkeys at any time in any situation, though many often have limits on their use (like they cannot be used on the same target twice or have a cool down before they can be used again). Many hotkeys get better with level progression.
Opportune Hacker (Ex): Starting at 2nd level, whenever you are granted an attack from an ability (yours or an ally's) or an opportunity attack, you may use any manipulator attack or program you have access to.
Proficient Hacker (Ex): At 3rd level, you gain a +2 proficiency bonus to all attack rolls against firewalls and to all DC's you set from hack abilities and programs.
Manipulator Feats: At 5th level, 8th level, and for every two levels after, you may select a non-combat feat, hack feat, or robot feat. You must still meet each feat’s prerequisite.
Risk An Aneurysm (Ex): Starting at 6th level, you can use a swift action and suffer damage equal to the maximum value of your hit die. If you do, you gain an additional standard action that same turn.
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“I despise stallions. I ride them as I ride an ugly noble women--smiles for appearances and politics only. Stallions. All personality with no depth. They prance like ponies and trot with arrogance. I always say, respect your mules most of all. A stallion may lead with the king and gather the eyes, but a mule will follow behind…and carry your kingdom.â€
Tsarevick Kazaan
Amethyst D20
http://www.diasexmachina.com