Dias Ex Machina Games

"Quality Unbound"
It is currently Wed Jun 19, 2013 6:44 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Melee Weapons
PostPosted: Sun Oct 02, 2011 2:48 pm 
Offline

Joined: Sun May 23, 2010 5:47 am
Posts: 58
It's me again - with some questions...
_________________________________________

The table on page 143 is a little confusing:

Bastion greatswords are two-handed military weapons, I guess.
Why are bastion longswords not versatile?
Limshau Nagamaki have off-hand property, really?
Limshau Odachi and Yari are Superior Weapons, too, I guess.

Why are Narros no longer (Foundations vs Errata/Evolution) proficient with the Krollish?
And - what is it like? There is no description.
I'd say: Increase its weight to 8 lb., and change off-hand property to versatile, for doppelshido.
Like a nagamaki with a heavier, more curved and axe-like blade.

I'd add something to the Dawnamoak Kitarri Lifepath:
additional benefit: gain W.P. Kitarri Black Bow
What do you think?
_________________________________________

Weapon Groups for Melee Weapons on page 139 of Evolution (as I think they should be):

Weapons with augment property count as unarmed attack weapons.
Buzz Baton, Collapsible Baton : simple melee, mace.
Chainsaw: either +1 prof. and speciality weapon or simple melee, heavy blade.
Harmonic Blade: simple melee, light blade*.

* Does it keep its properties if thrown (+2 damage when trained in Heal and 1d6 damage with CA)? Guess not.
But I guess it keeps it properties when fixed to a bayonet plug?
_________________________________________

And, just an idea…:

Tesla-enhanced bastion-export melee weapons:

Proficiency bonus, (base) damage, range, price, weight, group and (base) properties as base weapon.
Add special damage, price,weight, cell, level and TL of Tesla Glove, as well as pincher property.

Who wants an army knife if you can have a tesla short sword? :P
And what about a tesla chainsaw? :twisted:
I'm sure gimfen would love to invent one if no one else does!
_________________________________________

P.S. different topic: Does any of the techan skills suffer from armor check penalty?
P.P.S with the errata of Double Form, the feat Improved Double Form became void, right?


Top
 Profile  
 
 Post subject: Re: Melee Weapons
PostPosted: Tue Oct 04, 2011 4:14 pm 
Offline
Site Admin
User avatar

Joined: Tue Dec 25, 2007 2:46 pm
Posts: 1245
Not bad ideas, some worthy of inclusion in the errata.

_________________
“I despise stallions. I ride them as I ride an ugly noble women--smiles for appearances and politics only. Stallions. All personality with no depth. They prance like ponies and trot with arrogance. I always say, respect your mules most of all. A stallion may lead with the king and gather the eyes, but a mule will follow behind…and carry your kingdom.”
Tsarevick Kazaan
Amethyst D20
Image
http://www.diasexmachina.com


Top
 Profile  
 
 Post subject: Re: Melee Weapons
PostPosted: Fri Feb 17, 2012 7:33 am 
Offline

Joined: Fri Feb 17, 2012 6:26 am
Posts: 3
Yes, not bad..






______
blackjack


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group