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Cover art by Jaime Jones. Amethyst cover and logo by Nick Greenwood

Print Edition Coming Soon

Amethyst: Evolution is the second book in the Amethyst saga, following the release of Amethyst: Foundations. Evolution is a player supplement, offering options for characters both within the Amethyst setting and in homebrew games. As always, any part of the canon Amethyst setting can be modified or removed to match up with your own playing style or if you wish to create a unique setting using the rules presented here. This rulebook includes: 

  • Lifepaths: New lifepaths are being introduced including options for divine and evil characters.
  • Races: Kodiak, pagus, and tenenbri are introduced as playable races. In addition, all the old races of Foundations are reprinted and revised to match up with the developing 4 th Edition philosophy.
  • Classes: Get up close and personal with a new techan class, the vanguard. Older techan classes are expanded and revised with alternate class features and powers. Also included are revised Foundations classes presented with simplified abilities and fixed level features instead of encounter and/or daily powers. These classes may replace original Foundations classes in your current game if it permits these alternative classes. These do not replace the classes from Foundations ; both versions are compatible with each other and players can elect either option in a game without upsetting game balance.
  • Paragon Paths: New paths are available for new races as well as options for classic races and classes.
  • Feats: Dozens of new feats are offered, including martial arts and explosive feats.
  • Epic Destinies: New epic paths are now available for both echan and techan characters.
  • Equipment: Nuclear weapons (yes nuclear weapons) are available. Look for larger power armor and aircraft. Players can now (clumsily) wield super heavy weapons.

Reviews:
World vs. Hero: "Amethyst Evolution brings so much to the gaming table - new lifepaths and destinies, new vehicles and weapons, alternate classes and paragon paths - that the book is well-worth its price and then some. But what Amethyst Evolution brings to truly engaged role-players is utterly priceless: the opportunity to create deep, complex, and memorable characters whose questionable motives and ideals will keep the players' campaign conversations heated and intense long after they have left the gaming table!"

Dave Knaap, RPGNow: "Excellent second outing for the Amethyst universe. The entire structure is brought in line with WoTC's new design, with 3 racial abilities and Essentials versions of all classes. Two new races fill the ranks, along with a new Techan melee class, the Vanguard. Foundation classes are boosted with new options as well. Expect to see some more fantastic fluff to go with the bulky crunch."

Previews:

Gearing Up to Return to Amethyst: But I'm most interested in getting to know the tenenbri, a fae race mentioned often enough in Amethyst Foundations to make anyone eager to learn all of their truths. Are they definitely underground dwellers? Do they prefer fighting or working? What's up with their issues with the narros? What role will they fill in the shifting ideologies of the world? And just where are they in the de-evolution spectrum?

Return of the Techans: A Preview of Amethyst: Evolution: Overall, I think that Mr. Dias has really brought out the best of the techan classes with his new Essentials-styled builds. The very nature of classes which use high-tech weapons to battle against dark magical forces is a unique one, and the original Amethyst classes were more than capable of performing their duties to safeguard the bastions against marauding demons and dragons and other fey creatures lurking in the wilderness. But these new builds using the Essentials “chassis” are well-designed, streamlined, and appear from all indicators to be effective, fun, and easy to play, and should make for a welcome addition to the Amethyst setting when Evolution is released. And Amethyst GMs should also look forward to having techan classes that are easier to build and maintain, given the fact that WotC’s Character Builder is, sadly, unlikely to allow home-ruled material any time soon – and Essential’s builds have the distinct advantage of being easy to write down on a character sheet!

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