Cover art by Jaime Jones
Amethyst cover and logo by Nick Greenwood


Which side will you choose? Which weapons will you wield? Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Ride gracefully on horseback or plow through the wilderness in an armored transport.
Earth is torn between the order of science and the chaos of fantasy. The realm of magic has invaded our world, forcing man into the last few bastions of technology. These two worlds cannot mix. Will you embrace the wonder of legends and myths or accept the reality of refrigerators and washing machines?
For 500 years the planet was locked in stalemate, but no more. The Stones of Amethyst have risen. When brought together, they could decide the future of the planet, cast off the remaining shred of technology, or close off the world of magic forever. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.
This sourcebook includes:
New races
Four technology-based classes
Paragon paths for both science and magic based characters
All new equipment from revolvers to railcannons
Listings for powered armor and futuristic vehicles
Monsters for every challenge rating
GSL-compliant rules to add technology to any 4th Edition game

4.0 Edition Available Now
(At Goodman Games)
Hearts of Chaos--Downloadable Content
This is the free RPG download supplement, which offers more encounters and five pregenerated characters. If you plan on picking up the FreeRPG Module, Hearts of Chaos, then this additional content is well advised.

Hearts of Chaos NOW available for Sale at RPGNow
Previews
- Chapter One: The Choice: Download this PDF preview of the first chapter to learn more about the basics of Amethyst.
Reviews:
- Gnome Stew: “Where many critics of D&D 4e will say that the game has been made too simple or too much like an MMORPG, Amethyst is the opposite. The setting is rich and detailed, and you can feel the internal struggle in every page of the book. It is proof that the 4e rules are expandable, and that they can support a more complex campaign world.”
- Neuroglyph Games: “Overall, I found Amethyst: Foundations to be an absolutely ground-breaking setting.” Check out this thorough review of the Amethyst: Foundations rule book in two parts! Part 1 and part 2.
- Neuroglyph Games review of Biohazard playtest module: “Overall, the BioHazard Playtest Module is a very impressive demonstration into just how inventive the Amethyst Setting & Rule System is going to be. It’s also an excellent example of the Author’s imagination and game-design skills, taking the existing D&D 4e ruleset and taking it to a fun new place that will entice Players and Game Masters of science fiction, horror, and modern genres to the 4e experience.”
- GnomeStew review of Biohazard playtest module: “Biohazard is a fun, action-packed adventure, that plays well, and is highly entertaining. The adventure can be run in a single evening, and can make nice break from your normal game. If you have any interest in what a 4e modern game would be like; this is the game for you.”
- First Look from Living Dice: “Amethyst looks interesting and I like the more realistic take on how a modern society reacts to strange creatures in their midst.”
- RPG Precipice: “I'm not a fan of the 3rd edition, 3.5 edition, and 4th edition DnD rules - however, just because you don't like the rules doesn't mean there is a lot of gold in a game world/concept regardless of the rules. I could see me running a game in the amethyst game world using any of the familiar rulesets that I have become accustomed to over the years.”
- Lost Cause: “I'm still slightly frustrated at having to dig as much as I did to figure out what the Hammer was and so forth, but other than that I'm excited to play Amethyst.”
- Kobold Quarterly: “All in all, the book is full of great concepts and shows a solid example of using the 4e engine in a technological setting, yet the book is too dense with often-confusing setting elements.”
- Realms of Fantasy: “The amount of sheer detail in Amethyst: Foundations is boggling. There’s just so much great stuff, and the wonderful part is that any of it could be divorced from its setting and used piecemeal in any sort of homebrew setting, from near-future to space opera.”
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