July 15th, 2008
Published on July 15th, 2008 @ 01:45:43 am , using 423 words, 463 views
Sorry for the delay. I got all caught up on the new lifepath. It's looking like it's going to work but the bonuses offered aren't spectacular. They will, however, allow a greater range of feats later on. At 1st level, you choose ONE lifepath. It can never change and affects how your character lives through life. It does not force your journey, only influence it. Certain paths free up a whole group of new feats unique to that path. Some may even allow a paragon path also unique to that lifepath. What's important to note is that these are not balanced with others nor are they all the same. They are mostly regional though a few of the disciplines and supernatural lifepaths are not bound by a location. Some have a half dozen feats available while others have none. These may require some extensive playtesting to ensure some are not wholly more powerful than others. I am about half-way through them at this point.
For now, I leave you yet another race:
Let's post something fun. KODIAKS are now a playable player race. Let's show them...
Average Height: 6’4” – 7’2”
Average Weight: 350 -450 lb.
Average Starting Age: 15 years.
Estimated Life Expectancy: 80 years
Ability Scores: +2 Strength, +2 Constitution.
Vision: Low Light
Languages: Common, Kodiak.
Skill Bonuses: +2 Endurance, +2 Athletics
Enraged: When bloodied, you gain a +1 bonus to hit to any enemy that strikes you with a melee attack. This is not cumulative.
Bear Charge: You have a +2 bonus to Strength when making a Bull Rush and the distance pushed and shifted is doubled. (See the DND 4E PLAYER’S HANDBOOK on “Bull Rush” and “Charge”).
Natural Runner: If you drop what you are holding and run with all four limbs, you can run at your speed +4 (See the DND 4E PLAYER’S HANDBOOK on “Run”). You are too large and clumsy to ride a mount (and you are not shaped correctly to take a rider) but you can cover 40 miles a day without tiring.
Imposing Form: As a Kodiak, your body is not shaped like other humanoids. All armor costs +25% more as it must be customed to your body. You are also clumsy with many small weapons, suffering a -1 to hit with all weapons you wield one-handed.
Natural Weapons: Your claws are powerful weapons. You have a +2 proficiency bonus to hit with them and they do 1d6 damage. At 11th level, your bonus increases to +4 and they inflict 2d6 damage. At 21st level, the bonus increases to +6 and they inflict 3d6 damage.