Archives for: July 2008, 29
July 29th, 2008
Published on July 29th, 2008 @ 01:48:26 am , using 343 words, 465 views
It's happened. Today was an important day. Today, the four of us figured out disruption rules. It was a ruleset we added in the 3.5 edition but one I SERIOUSLY never wanted a DM to use. They were a threat...and really nothing more. Now we are trying to incorporate them in a streamlined way that makes sense and makes them a threat without making them frustrating. I'll explain them in more detail later this week.
We also have made Lifepaths and Paragon paths ready for playtesting, so the next stage will be starting soon, outside playtesting. This allows basic Heroic and Paragon gaming without including Amethyst-unique monsters or techan classes. Fight a Flameskull or something (worst monster in the game). We are still not certain how many of these will be making the cut and which ones will be held back for a later book. One aspect we HAVE decided is that the evil (EVIL) lifepaths, classes, and paragon paths will not be in the first book. They will be in the second book which expands the setting and options for both the DM and the Players. So although Nihilimancers and Neverborn will be available monsters, they won't be available for players...at least for now.
What else? I keep getting mails from the Ennie awards discussing ways we can promote our product to get votes even though we just got an Honorable Mention and not actually nominated.
A few people have shared their admiration for the Kannos Kavalier...I leave you with exclusive feats for the lifepath...
Speed and Elegance
Prerequisites: Kannos Kavalier
Benefit: You are able to mount and dismount your steed as a minor action. It does not provoke an opportunity attack.
Prerequisites: Kannos Kavalier, Mounted Combat
Benefit: You’ve trained your mount to act without direction. It can use a standard action without taking away your standard action. This allows your mount to use a standard action along with your standard action. You still only have a single minor and move action between the two of you.