October 4th, 2009
Published on October 4th, 2009 @ 10:16:03 pm , using 343 words, 277 views
Me and the powers that be have been discussing matters over our two product lines, Amethyst and NeuroSpasta. As we have already revealed, playtest feedback from the Hearts of Chaos FreeRPG module prompted us to address certain lingering issues with our firearm combat rules. With the advent of our significant playtest size for NeuroSpasta, I have been able to incorporate even more revisions without the need of a pesky errata. These are not broken rules, something I need to make perfectly clear. These are expansions and concepts we didn’t believe needed to be addressed. Feedback from our playtesters has convinced us there would be no reason in keeping them out. One such concept, as some have read prior, is for damaging structures with explosives. There are many more trickling in. For those still patiently waiting for our seminal GSL cyberpunk, testers are still in character creation. I foresee an extended playtesting period. So, for those hoping for a definitive release date, I don’t want to lead you on with such a locked date.
As for Amethyst, with the expansion of the main book from 256 to 288 pages, we are doing more than just making pictures bigger (although we are doing that), we are going to be expanding elements of the game taken from the aforementioned NeuroSpasta. This will involve going back a step and playing with the layout to fit these revisions into place. The cover is still chugging along and I sincerely hope to have that available for all to see quite soon.
The promotion of Amethyst will also be revving up soon. We are going to be recording another podcast along with sending out preview copies to various websites to look over and report on. Next week, I am going to be posting hard crunch rules on Amethyst’s combat system and how it has evolved from the version seen in Hearts of Chaos to the revised edition seen in both NeuroSpasta and the final Amethyst-Foundations sourcebook.
Oh yeah, and this is awesome...