Archives for: December 2009
December 3rd, 2009
Published on December 3rd, 2009 @ 09:57:00 pm , using 318 words, 552 views
Check the front page for the first piece of official Neurospasta internal artwork, one of our favorite robots.
Additionally, we have created a whole slew of universal opponents which can be modified with one of several templates to adept them for any purpose. You can have terrorists, special forces, civilian mobs, or even robots. After a dozen or so pages of opponents, our names for these got a little strange...
Man with Pipe Wrench
Machine Gun Menace
Yes, I could have called him a Pyromaniac but...hmm...it's been done. So here is how it works. We have eight templates you can apply to our seventeen non-unique troops. Here is an example:
Regimented units work as a team and must deploy in numbers in an encounter to be effective. On their own, they are useless. Unlike a mob however, these forces have undergone training to work together, and as such are not known for acts of stupidity like breaking from a line.
The adversary gains a +2 enhancement bonus to AC while adjacent to another adversary. In addition, the adversary gains the immediate reaction power Combat Drill.
Combat Drill (immediate reaction; when an ally shifts into or out of an adjacent square)
The adversary may shift one square.
And then you can apply it to any of these universal opponents like this...
Ammo Waster (Ranged) Level 5 Minion
Medium Natural Humanoid XP 50
Initiative +4 Senses Perception +3
HP 1; a missed attack never damages a minion
AC 21; Fortitude 14, Reflex 15, Will 14, Firewall 19
RBA SMG (standard; at will) * Weapon
Ranged 10/20 +9; vs. AC; 5 damage; AP 1
Wild Spray (move action; at will)
The adversary must hit with its ranged basic attack. Immediately after resolving damage it may make one SMG attack against an enemy adjacent to the target.
Alignment Any Languages Any
Skills Intimidate +7, Stealth +9
Str 13 (+3) Dex 14 (+4) Wis 12 (+3)
Con 12 (+3) Int 12 (+3) Cha 11 (+2)