Not The Kitchen Sink
April 10th, 2010
Published on April 10th, 2010 @ 05:32:20 am , using 504 words, 271 views
We always brag about what's in Amethyst (classes, races, etc), but what's NOT in Amethyst?
Well from a setting perspective, and if we are talking strictly canon, no outside civilized races other than ones we endorse. So no elves or dwarves other than our elves and dwarves. No eladrin or tieflings. No gods, period, which leads into the reason why we don't have paladins or clerics in this setting. Divinity is still a matter of faith without proof. When someone asks if a party is unbalanced without such heavy healers, I look to my current Amethyst group. They seem to do just fine without them (we have some lifepaths which should help for those really desperate for some healing feeling). Of course, this has not stopped playtesters from ignoring these guidelines, which is fine. I know one guy running an Amethyst game with a tiefling in the party.
What else? Since we messed around with wizards, all other spellcasters are out. That's pretty much it for PHB. As for monsters, if they are based on mythology, they are in Amethyst as long as we HAVEN'T replaced them already. So there are no goblins, bugbears, or orcs, because we have boggs, skeggs, and pagus. No kobolds...puggs. We have our own dragons as well. However, we didn't replace trolls or gargoyles. The idea being that if the monster is in anyway social (they form communities, regardless of their stability), they won't be seen here unless we create them.
But the real meat of the post is what the actual book lacks. We keep our monsters around Heroic tier so you will find few to none in paragon and epic. Although we have full classes (1-30) and we have paragon paths, we do not have epic destinies. These were all written but eventually removed because of space concerns (I could remove artwork or story fluff...but I really didn't want to do that). Certain races not often seen in Canam have also been omitted. We mention the tenenbri a lot in the game but don't offer them as a race option. The same goes for pagus or half-pagus races--listed as monsters but not as an available race.
Another interesting omission is evil. Yes, we took out evil. Originally, we had numerous lifepaths, races, and paragon paths for those wishing to take the dark path of Ixindar. These were also omitted but not on any ethical reason. It was logical to remove them all as they could still find themselves bundled together with an expansion supplement later.
One strange side effect of these deleted items is that they are propping up in other places. Issue 3 of Level Up Magazine features the tenenbri race, along with unique lifepaths, paragon paths, and a monster based off their lineage. If memory recalls, issue 4 will also feature content for Amethyst not available in the Foundations core book.
So you can expect to still see these concepts and rules eventually. Once again, it's all hinging on the success of the first book.