Inspired by the popular and award-winning role playing game.

After the appearance of a new star in our sky, technology begins to fail across the planet. Centuries later, the remains of mankind survive in immense bastions, barricaded from the outside disruption of magic. Those within go about their daily affairs oblivious to what lies beyond.

Aiden Camus is a lover of fantasy, unaware that it actually exists past the walls of his city. One day, Aiden's watch stops, and his life changes forever. But for Aiden to embrace dragons, elves, and wizardry, he must forever sacrifice all the conveniences of modern life. Not only that, but Aiden soon discovers he might hold the key to changing the world, forcing an inevitable collision between magic and technology.

Take a journey through a landscape mixing science and magic, exploring what might happen if a fantasy world invaded our real one. How could these two worlds realistically interact, what path people would take and why? Enjoy this opening installment in the Amethyst series

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The Isle of Skye is a wondrous place, 
the kind of place to settle down in,
where one can build a home.

It can also be a refuge for the myths forgotten by the world.

William, a young mediocre painter, spends most of his time hawking cheap landscapes. Away from the canvas, he lives a pedestrian and alienated life. 
When William paints a landscape inspired by a dream, he initially thinks little of it. After discovering its real location in western Scotland, William takes it as an excuse for a vacation.

Upon finding the scene from his vision, William uncovers a hidden truth, a world populated by discarded legends and disregarded fables. It is there William builds a sanctuary in a world obsessed with forsaking the unexplained. 

House of Skye is a love letter to Scotland, a story of the life of a man and his conviction to save a people the rest of the world contend never existed. 


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Based on the popular role-playing game.

The second novel in the Amethyst Series.


Fantasy fiction assumes journeys are laced with adventure, with sidetracks filled with action and romance.  Those moments without excitement are few and ignored.  Heroes travel quickly across a narrow land, reaching a destination in mere pages. 

Legends are often exaggerated. 

This is the real world.

After the Battle of Angel, the gathered heroes (Aiden, Mahan, Mischa, and Raven) begin their search to retrieve the scattered eight Artifacts of Amethyst in hopes of saving the world of magic.  But with few clues to work with, they are forced to separate. 

Mahan and Mischa, forever squabbling, travel to an ancient temple to obtain the wisdom of a seer.  Along the way, they’ll gain a new ally and confront an old enemy.

Meanwhile, Aiden and Raven return to where it all started, searching for answers within the books of the library-cities of Limshau, and in the process are forced to address the nature of their relationship.

On the trail of both groups, the saint Tasia Crufix continues to question her place among her kind while attempting to uncover the truth behind their mission. 

The world of Amethyst expands in this second novel, revealing more of a future where the modern technology of man continues to fail against the rise of old magic and the forces that battle for control of the planet.

Gaming Quotes